===========================================================================
Advanced engine needed  : Strong limit-removing (>32k seg limit)
Primary purpose         : Single player
===========================================================================
Title                   : Brigandine
Filename                : brigandine.wad
Release date            : 2017-05—13 (RC2)
Author                  : Viggles
Email Address           : [redacted]
Other Files By Author   : Breach (2015 Cacoward winner):
                          https://www.doomworld.com/vb/post/1336635

Misc. Author Info       : Childless Wine Mom, Average Brutalism Enjoyer

Description             : A running battle through a twisty terraced
                          city of brick, iron and skin. A well-meaning
                          attempt to make a singleplayer map that would
                          flow like a deathmatch one. Secretly just a love
                          letter to BRWINDOW.

                          Inspired by Crucified Dreams, BTSX Episode 2,
                          Gravity Rush, Doom 2016 and Kowloon Walled City.

Additional Credits      : Music by Conelrad: http://conelrad.co.uk

                          Special thanks to my partner for putting up with
                          my shit and to Onionbob for falling in love with
                          Doom again.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes (OGG format)
Graphics                : Sorta (vanilla textures with a few patch tweaks)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

Play Notes              : Plays best in a port with mouselook
                          and finite-height monsters.
                          Jump and crouch permitted, but not required.
                          PrBoom+ users: -complevel 2 for demo recording.

                         

* Construction *

Base                    : New from scratch
Build Time              : 2 years off-and-on
Editor(s) used          : GZDoomBuilder 2.3, Slade 3
Known Bugs              : No music in Crispy Doom (lacks OGG support)
                          Glitchy railing visuals in Crispy Doom
May Not Run With        : Vanilla/Chocolate Doom
Tested With             : ZDoom 2.8.1
                          GZDoom 2.3.2
                          Doom Retro 2.4
                          Crispy Doom 3.4
                          PrBoom+ 2.5.1.5 (-complevel 2 and default)
                          Eternity 3.40.46
Build Playlist          : Die Antwoord - Raging Zef Boner
                          Grimes - Kill v Maim
                          Saint Saviour - Jennifer
                          Yamantaka // Sonic Titan - Whalesong
                          Trentemøller - The Mash and the Fury
                          Leftfield - Bad Radio
                          Orbital - The Box (Part Two)
                          Scratch Massive - Paris
                          Bohannon - Summertime Groove
                          Betty Davis - Nasty Gal
                          Florence + The Machine - Spectrum
                          Stan Rogers - Fisherman's Wharf
                          Chelsea Wolfe - Lone




* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites:
http://doom.washboardabs.net/brigandine/brigandine-latest.zip


===========================================================================
* Version History *

RC2 (2017-05-13)
----------------
http://doom.washboardabs.net/brigandine/brigandine-rc2.zip

- Redesigned final encounter on HMP and UV
- Greatly reduced cell ammo on UV
- Marked early rocket launcher as a secret
- Tweaked a couple of secrets to make them easier to find
- Tweaked another secret to make it harder to find
- Prevented player from slipping through red bars
- Fixed some unreliable encounter scripting
- Minor texture tweaks and cosmetic fixes


beta2 (2017-02-14)
------------------
http://doom.washboardabs.net/brigandine/brigandine-beta2.zip

- Fixed broken encounters in PrBoom+ complevel 2
- Made the BFG no longer a free lunch
- Reworked final encounter into something more challenging and entertaining
- Tweaked rocket launcher, red key and bloodpipe encounters to discourage
  running off and sniping
- Replaced plasma gun with another rocket launcher for players who miss
  the first one
- Added a 5th secret
- Better signposting of existing switches and secrets
- Prevented player slipping out of blue key cage
- Minor cosmetic fixes
- Added titlepic
- The dopefish lives


beta1 (2017-02-04)
------------------
http://doom.washboardabs.net/brigandine/brigandine-beta1.zip

- Firsties
