--Secretdoom: The Green Machine-----
--Story----------------------------
A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house "The Green Machine" which was deactivated shortly before the invasion. Your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.

--Gameplay Information------------
Requires Plutonia.wad, and default compatability (everything set to "no"). No Jumping or Crouching, and sector light preferences are designed around "bright". So if you can't see anything, turn that shit up, bud. Par times are somewhat based on a speed run throughout the map without any sequence breaks. Although I do have some stuff designed in there if anyone wants to give running a gzdoom mapset a try ;)


--Maplist-------------------------
MAP01: Outpost Delta
MAP02: Baseline
MAP03: Heart of the Jungle
MAP04: Slush
MAP05: Bravo Sector 
MAP06: Canyon of Dissidents 
MAP07: Sewage Deposit
MAP08: The Outer Base
MAP09: The Green Machine
MAP10: Gone Home

MAP11: Entryfall
MAP12: First Contact

--Map thoughts------------------


--MAP01: Outpost Delta-------
--Start Date - 9/01/14--------
I didn't like the original map01 I had, so I decided to make a new one. This one fits the theme of the overall wad a bit better, and has some interesting areas that make me like this map quite a bit,

--MAP02: Baseline------------
--Start Date - 4/08/14--------
My least favorite map for sure. A lot of ugly areas that I didn't know what to do with. Bleh. I think the secret areas areas are really cool toward the end. Hope you catch the reference.

--MAP03: Heart of the Jungle--
--Start Date - 1/24/11-------
Really old map from when I was making a wad back in 2011. This was the first map of a plutonia themed project. Really one of my only good maps from back then. I spruced it up quite a bit, but it still has a lot of novice design left in that I feel kind of nostalgic toward.

--MAP04: Slush-------------
--Start Date - 4/11/14-------
This is someone inspired by MAP33 of Plutonia 2.  I also introduce the Turbosphere powerup here. I kept this map really basic looking because I think it fits the theme well. Got a secret in here that's funny.

--MAP05: Bravo Sector-------
--Start Date - 4/13/14-------
This is a sequel to my map "Alpha Sector" from Disrepair. I like the layout, but I feel like some of the areas aren't fleshed out enough. The secret here is really fun. 

--MAP06: Canyon of Dissidents-
--Start Date - 5/26/14--------
I like this map's clashing textures. This is a map that I designed initially from the music choice for it. I thought that the initial starting area really blends well with the opening of the song. 

--MAP07: Sewage Deposit-----
--Start Date - 6/13/14--------
I like that this map fits two themes in, and does a decent job and meshing them together. The six keys mechanic is really used here. Two skulls are needed to access the exit, but you need a ton of key cards to move throughout the base areas. 

--MAP08: The Outer Base------
--Start Date - 8/21/14--------
This starting area is somewhat inspired by Quake 2's map of the same name. I like the hallway at the start a lot. My favorite area here has got to be the big room with the window jump. I think it's a neat idea.

--MAP09: The Green Machine----
--Start Date - 9/07/14---------
Big cityish map. My goal with this was to create a somewhat longer map than I normally make. It doesn't look the greatest from the outside, but most of the buildings are pretty well made, I think. Good first effort at a big map, in my opinion. Also, death exit at the end is neato.

--MAP10: Gone Home-----------
--Start Date - 9/28/14----------
Cool map idea, that is a retrace backwards throughout the rest of the game. I like it.

--MAP11: Entryfall------------
--Start Date - 4/06/14--------
This was the original version of my map01, but I scrapped it because I didn't really like it. I just included it as a secret level because why not.

--MAP12: First Contact---------
--Start Date - 4/01/14 ---------
A remake of EDGE's first level, which is a pc indie platforming game I really like. 
