

============= ============= 0.8 changes ============= ============= 

- FIXED (Hopefully): Some people have reported that the alpha emblem pickup simply doesn't work right. Hopefully I managed to fix that issue.
- FIXED: In level 3, you were able to unlock the monster-filled room with the green and red cherub BEFORE freeing all prisoners. The prisoners were there to help the fight, so going in alone is insane.
- FIXED: In level 6, if you walked over the dirt pile BEFORE getting the shovel, it would not work anymore.

- ADDED: Some hints were added to level 3 and 4.







============= ============= 0.7 changes ============= ============= 

- FIXED: Lourd outlaws and shady hands cannot hurt themselves with their own slime.
- FIXED: When collecting the 10 keys, the amount of keys you have will overlap on the fullscreen HUD.
- FIXED: Final boss had projectiles that would unintentionally die in midair.
- FIXED: Many mistakes in level 6 and 7 that will stop you from continuing on were fixed.

- CHANGED: You can only carry one barbarian item





============= ============= 0.6 changes ============= ============= 

- FIXED: The mega secret of level 6 was not possible to finish.
- FIXED: No reward would spawn after the mega secret was finished.
- FIXED: In level 7, there was a secret that wasn't possible to get.

- ADDED: While in super boomerang mode, you can use altfire to do a normal melee attack so you can open chests.





============= ============= 0.5 changes ============= ============= 

- CHANGED: Level 3 boss has reduced health (From 14000 to 11000)
- CHANGED: Level 5 boss now takes 25% damage from monkey swarm, rather than 10%.
- CHANGED: Level 5 boss has reduced health (From 20000 to 16000)

- CHANGED: Musket deals more damage on both fire and alt fire.
- CHANGED: Arbalest fire is slightly faster.
- CHANGED: Head bats have a faster animation, so from a distance it's easier to tell them apart from anvil bats.
- CHANGED: Speaking of head bats, their melee damage has been reduced.
- FIXED: Yen amount did not appear on the fullscreen HUD.


- FIXED: In Level 2, a teleporter that only works once could be used by an enemy, which can render the level impossible to complete.
- FIXED: In level 3, there were some sequence breaks.
- FIXED: In level 3, prisoners can stunlock themselves with stun traps.
- FIXED: In level 4, key zombies could be morphed with the golden toilet, which will cause them to not drop their key, which can render the level impossible to complete.
- FIXED: In level 4, you can reach the exit tower sooner than intended, which can skip about half of the level.
- FIXED: In level 5, there was an unobtainable billymorpher item.
- FIXED: In level 5, on hard difficulty, you can be sniped at by giant lips while avoiding shadows in a conveyor belt room. The lips was removed.
- FIXED: In level 5, in the dark section, monsters can no longer open doors.

- ADDED: Hints were added in map03.
- ADDED: Level 5 provides much more gold for buying ammo.
- ADDED: In level 5, in the dark section, right before the jump pad room you are given a yellow potion.
- ADDED: In level 5, both the shadow section and the ice section provides a backpack

- CHANGED: In level 5, on the boots of bootness path, a lourd outlaw was fought on hard difficulty in a cramped room. He is now gone.



============= ============= 0.3 changes ============= =============

- Mayhem Mansion is now in PK3 form.
- Many new puzzle items! Most come with messages to make navigation less confusing.
- Armor now provides 50% damage resistance, however now enemies, especially high tier ones, deal more damage.
- Armor pickups provide less armor now.
- Edits have been done by ed the bat for co-op friendliness, still WIP. Not entirely tested.
- Original menu restored.
- Some of the Ammo Combiners spells have been replaced.
