MAP01

Title: Begin the UAC
Author: ComplexDoomer
Music: I sawed off the demons by Bobby Prince

MAP02

Title: Barrens
Author: M00DER
Music: Tranquil Land - Eris Falling
Description: It says 63.7kb on my end. Here's hoping it's decent enough since it's my first wad ever submitted. If anyone has criticism/feedback to give, by all means do, I want to learn.
I wanted to make a huge area in a 64kb wad but I ended up modifying a lot of the initial stuff. As a result it looks pretty empty in some places (even for a map named "barrens").
Not a lot of details either. I'm mainly affraid that doom veterans won't find this map very challenging. I tested it with Zandronum on hurt me plenty.
If there's any technical problem let me know too!
Hope this covers everything.

MAP03

Title: Venegance
Author: Thomas 'Scorpius' Baden
Music: Somewhere Over The Horizon
Description: It's built upon a prototype map I created a while ago, a marble fortress embedded underground. Most of the map is designed by myself, starting from sector 26. The pentagram room and adjacent marble/rock area (before sector 26) was designed by a friend. 
Roughly three hours of work to complete, I'm very happy with how it turned out. :)
Build Time: A couple hours at most.
Editors Used: Doom Builder 1.68, SLADE 3
Tested with: Crispy Doom v5.6.4

MAP04

Author: Fveitsi
Name: Small Sacrifices
Format: Vanilla
Difficulty settings: Yes (Normal + Hard)
Music: Safe Room from Resident Evil 2, sequenced by Junji (Arranged by The Invader)

MAP05

Title: Killing Point (aka Thing)
Author: Rorix
Description: I made a thing

MAP06

Name: Security Outpost
Author: DukeOfDoom
Port: Limit-Removing.
Size: 61 kb (the wad file).

MAP07

Map name: Quite a Ride
Author: Horus
Filesize: 55.9KB
Source ports tested: GZDoom, prBoom+, Crispy, Chocolate (no freelook, no jump, no crouch)
Difficulties: Implemented (not the easiest map, but quite a gap between the difficulties I think)

MAP08

Name: Embassy
Author: NeedHealth
Format: Limit removing
Music:Faithless.mid By Crunchynut44
Difficulty settings: Could probably be done better. It's there
Multiplayer: No.

MAP09

Title: Blood River Base
Authour: DietingHippo
Description: This is Blood River Base, a vanilla DOOM II WAD made within 64KB. It's set along the rustic Blood River, providing many guns and many monsters alike.


MAP10

Title: Orthostack
Author: LHSpanner
Description: Here's my contribution "Orthostack", so named because it's very tall and extremely right-angled.
It's also short, nasty and 325 bytes shy of the limit.
Should be compatible with vanilla Doom, but may cause visplane overflows (not tested as yet.)

MAP11

Title: New Horizons
Author: Scype2k
Music: Nobody Told me About ID by Jimmy
Description:I did it! I added two new enemies and one non-enemy. The only problem right now is the sounds, they're not in vanilla format and I couldn't get them to convert properly. Maybe someone can get it to work.

So this is what I made:

Hades Elemental - fast, tough and spits three fireballs at once, with the center one dealing double damage. Briefly gets even faster upon being attacked. Replaces Commander Keen (and opens doors tagged 666), radius 31, height 56.
Rocket Guy - partially invisible, shoots homing rockets when hurt and explosive rockets otherwise. Replaces the SS guy and has the same size.
Laser Beam - also partially invisible, periodically zaps anyone who comes near. Replaces the Dead Lost Soul.

Alongside it, I also made a map featuring all three. I think it would make a fine submission of its own, as MAP11 perhaps. It certainly gives off some boss level vibes!

MAP12

Title: Investigations
Author: GhostPlayer

MAP13

Map name: Trials
Author: Horus
Filesize: 63.9KB
Music: Into the Beast's Belly (separate MUS file in zip). Thought about using Jimmy's extended version but a long midi didn't seem in the spirit of this project so stuck to the original
Map format: Doom format
Source ports tested: GZDoom, Crispy (no freelook, no jump, no crouch)
Difficulties: Implemented (93 monsters on UV)

MAP14

Title: Shutter Trance
Author: Xyzzy01
Music: Jill of the Jungle - Stage 3, Ominous
Description: Fuggit, I decided to make another map, this time for the limit-removing pack. I had to include the music (which is a MIDI rendition of "Ominous" from the game Jill of the Jungle) in a separate WAD file, as it took up half the size limit, heh. This is a 63.7 KB level with 69 monsters on UV. I thank @zokum for the strange device that shrinks WADs. I tested this level in prBoom+ -complevel 2. Difficulty settings are implemented, the mapslot is MAP14.﻿

The name's Shutter Trance, as the BFG sounds like a camera to me after a while of using it c:

MAP15

Map Name : Invasion At TEKGREN Inc.
Author : D1m3
Music : Beavis and Butt-Head(SNES) - So Close That I Can Taste It (Gwar - Jack The World)
Size : 63.6 kb
Format : Limit-Removing
Difficulty Settings : Yes,but only on monsters

MAP16

Title: Shrine of Pain
Author: Pegleg
Difficult settings: Fully implemented
Co-op: Implemented
Deathmatch: Starts and some extra weapons, so DM is functional, but not really the focus
Tested with: Chocolate Doom 3.0.0, ZDoom 2.8.1, GZDoom 4.2.3
Size: 63.1 kB﻿﻿
Description; The shrine of pain is a small complex of marble, wood, and metal, surrounded by nukage and death.
There is no special music on this map. @Walter confetti I'm perfectly happy to have the stock music for whatever slot the map ends up in, or you can add a different music track to it when you compile the set. Either way, I'm happy.
To save space, I didn't add any of the textures to the file, so it must be loaded with the resource pack.

MAP17

"Concretestein" by riderr3
For 64KB challenge project

Advanced engine needed: Limit-Removing
Music: Wolf3D - Suspense
Other files required: texture pack provided at the project thread
Map: MAP17
Single Player: Designed for
Cooperative: Yes
Deathmatch: Yes
Difficulty Settings: Yes
Build Time: 5 days
Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy
Tested With: PrBoom-Plus 2.5.1.4 (complevel 2)

Description: When you entered Concretestein, the blueprints revealed the entrance to the dream realm. New things are revealed that show the world outside of Concretestein and how it is not really like it seems. Secrets are revealed, maps are constructed, aliens who were once humans become real. Help a son who would do anything for his father's name, defeat strange beings.
MAP18

Map name: Impi
Author: Horus
Filesize: 63.8KB
Source ports tested: GZDoom, Crispy (no freelook, no jump, no crouch)
Difficulties: Implemented (406 monsters on UV)
Music: You Suck! - Rise of the Triad
Description: A slaughtermap featuring Scypek2's custom monsters (Rocket Guy and Hades Elemental) using the Episode 2 sky (I'm considering this as either a Episode 2 submission or a MAP33, I leave the decision to Walter) for the limit-removing set. Kinda worked on this one concurrently with my previous map Trials, ended up finishing the former first.

MAP19

Title: mulambo
Author: Nine Inch Heels
Music: Venom from Star Fox, sequenced by Mark Jansen
Description: -Challenge/slaughter hybrid
-Does require limit removing port (will work in crispy or PrBoom+ with -cl2)
-Has custom MIDI
-Difficulty settings implemented (kinda)
-Might be hard, if you're not good at dealing with revenants, viles or cybers

MAP20

Name: Embers
Author: NeedHealth
Music: Drive, from Synthesized End by Unknown
Difficulty settings: All implemented
Multiplayer: No.

MAP21

Map name: Vindictive Vermilion (or just "Vermilion" for automaps with limited vocabulary)
Author: Aurelius
Difficulty settings:
- UV for a good challenge
- HMP for a little bit of extra protection (equal monster composition)
- HNTR for casual players
63.88 KB (according to SLADE)
Gimmicky (heavily reliant on pistol start)
MIDI is A Warm Place by Nine Inch Nails (which takes up a quarter of the file size, suck my vanity)!

MAP22

Title: Sacred Ground
Author: BloodnBrain
Description: My first DooM map is ready ( for now )! 

MAP23

Title: Eggs & Grits
Author: Egg Boy
Description: This looked really fun! Made a map, perhaps it can be used on the next compilation. It replaces map23, to save space I did not include the texture pack :)
Difficulties are implemented, tested with Crispy Doom and Pr-Boom+. Contains 1 secret, and 37 monsters on UV!

MAP24

Name: Demonic Dusk
Author: DukeOfDoom
Format: Limit Removing.
Size: 64 kb
Music: E2M7 from Doom

MAP25

Title: Marmalade man
Author: Arbys550
Music: from Blood
Description: Once again, visuals are ass. My focus was on gameplay and I think this one is objectively much better than The Elder Tree. I just stuck to the stock doom2 textures because I was lazy. You can replace the sky with whatever everyone else is using for episode 3.

It sits at 63kb and it's pretty hard, but nowhere near as hard as The Elder Tree. Difficulties are implemented for people who can't beat it on UV. I was able to squeeze in 240 monsters on UV.

MAP26

Title: Overlord
Author: Scotty
Description: Hey, cool limitation idea, i made a few of these 64kb maps for fun, most for plutonia.wad but i here's one i thought i would share for doom 2. You can add it to any compilation if you like, although it needs to be map20 or map26 to have the correct midi. If it is not suitable i can find another home for it :)  This map runs fine in chocolate doom and is 63.8kb.

MAP27

Title: Well of the traitor
Author: NoisyVelvet
Description: I made a limit removing map between 63 and 65 kilobytes 
enjoy.

MAP28

Name: Transfer
Author: NeedHealth
Format: Limit removing
Music: I quite like "Countdown To Death", the music track from map21 in Doom 2 ( e1 - that means d_count2)
Difficulty settings: All implemented
Multiplayer: No.

MAP29

Title: Reservoir Demons
Author: Super Mighty G
Format: Vanilla, tested with Chocolate Doom
Preferred track: D_COUNTD
Music: Countdown to Death - silentzorah remixed version
Approximate size: 64kb
True size: 63.4kb
Revenant count: 0

MAP30

Name: ThrougHell.wad
Author: GhostPlayer
Music: Walter, I let him choose the midi :D (Hangar from PSX Doom, sequenced by silentzorah)
Format: Limit removing
Size: 61.62kb
Difficulty settings: Yes.

MAP31

Title: Mushroom Kingdom
Author: joe-ilya
MIDI : Beware The Forest's Mushrooms from Super Mario RPG (Remixed and sequenced by BTHive)
Description: It's a mean slaughterfest map BTW, takes me around 10 minutes to beat.

MAP32

Title: Champion Breakfast
Author: Walter
Music: Boss Battle from Looney Tunes Collector: Alert! sequenced by MediaMunkee
Description: Is a tasty creamy cookies with milk and strawberries! Even if techicaly is a wafer, but who cares at this point.

MAP33

Map Name : Geometrically Ballistic Adventure
Author: D1m3
Music : Andrey Mironov - Ostrov Nevezeniya (zdoom ports)
Size : 64.0 kb
Format : Limit-Removing
Difficulty Settings : Yes,but only on monsters

MAP34

Title: deers
Author: tam (converted to Doom 2 and limit-removing by Walter)
Music: deer dance, sequenced by unknown (zdoom ports)
Description: That was a nice little creative exercise. Runs on Ultimate Doom, tested in PrBoom+ and k8Vavoom.

MAP35

A room with a cyberdemon made for megawad stopper for ports that goes above MAP32 by Walter

MESSAGE TEXT SCRREN: DADROCK.MID - WinterTowns
INTERMISSION: Stats Screen from PSX Doom, sequenced by silentzorah
TITLE SCREEN: Revenge of the sheep - Nagz, converted from MOD file with MOD2MIDI 2.3