﻿===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single
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Title                   : Azazel's Second Descent Beta
Filename                : Azazel's Second Descent - Beta.wad
Release date            : September 4, 2022
Author                  : Bloodbath Giraffe
Email Address           : [redacted]
Other Files By Author   : Wasting a Pain Elemental (RAMP 2022) and Hell's Revenge (standalone) Misjudging the Kings (30 monster challenge)
Misc. Author Info       : Doom mapper since 2019.

Description             : Azazel's Second Descent (ASD) is a one-man megawad
			  comprised of six 5-map episodes (called Chapters)
			  plus two secret maps and one thank you map.
                          This project exclusively uses the CC4 texture pack.
                          
                          Azazel's Second Descent contains six chapters that feature
                          unique and varied themes, ASD has classic
                          gameplay with an interest in making each map hold
                          its own unique identity and personality. The
                          themes are "Cave", "Red Techbase", "Orange Marble",
                          "Blood", "Nukage", and "Lava".
                          
                          When I started this project I had only created and
                          published one map. Needless to say, there was quite
                          a lot to learn. I made many mistakes, from changing 
                          texture packs a quarter of the way through, to scraping
                          the whole blood chapter. This is the most effort and
                          time I think I have ever put into one thing in my life
                          and I hope it shows. ASD is a passion project in every
                          sense. I would categorize it as slaughter-lite
                          with classic gameplay. It looks and plays like 
                          any other classic wad. The reason it is in GZDoom is because when
			  I started, I did not know any of the differences between the
			  source ports and formats.

                         
                          
                          I hope you enjoy Azazel's Second Descent, thanks for downloading
                          & playing!

Additional Credits: 

                          
                          Sunlust for the status bar:
                          
                          Terminus, Johnsuitepee, Jukeboxin, Thingy, Murderous Mashed Potatos and FrancisT218 for playtesting the maps:
                          
                          All maps by: Bloodbath Giraffe
                           
                          ---- 
                          
                          The music credits are as follows:
                          
                        Map 01- 
				Music - Command and Conquer - Warfare by Frank Klepacki 

			Map 02- 
				Music - NES Super Dodge Ball Iceland Arranged

			Map03-
				Music - 

			Map 04 - 
				Music - "Warsword" by James Paddock

			Map 05 - 
				Music - "Dungeon" from Castlevania 64, sequenced by Hyena 

			Map 06 -
				Music - _25-D5-11-TZ_THEME

			Map 07 - 
				Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince

			Map 08 - 
				Music - "Drumhead pulsation" by DAISUKE ISHIWATARI

			Map 09 - 
				Music - 

			Map 10 - 
				Music - 

			Map 11 - 
				Music - 

			Map 12 - 
				Music - "Leprous - Slave" by James Paddock

			Map 13 - 
				Music - "Hades' Walls" by James Paddock

			Map 14 - 
				Music - 

			Map 15 - 
				Music - "You Ain't the Boss O' Me" by James Paddock

			Map 16 - 
				Music - Ghostly Theatre

			Map 17 - 
				Music - 

			Map 18 - 
				Music - 

			Map 19 - 
				Music - "Guardhouse" by James Paddock

			Map 20 - 
				Music - "The Mucus Flow" bt B.P.R.D

			Map 21 - 
				Music - "Diamonds" by James Paddock

			Map 22 - 
				Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince

			Map 23 - 
				Music - "Demon Resurged" by John Weekley (PRIMEVAL)

			Map 24 - 
				Music - "Europa Mining Colony" from Descent

			Map 25 - 
				Music - "Aorta" by Tristan Clark (from Panophobia)

			Map 26 - 
				Music - "Gate of the Ancients" from Stonekeep

			Map 27 - 
				Music - "Third Edge"

			Map 28 - 
				Music - "Prelude to Misri in B Minor" by James Paddock

			Map 29 - 
				Music - "Outer Darkness" by John Weekley (from Plutonia: Revisited Community Project)

			Map 30 - 
				Music - "Dereliction" by James Paddock

			Map 31 - 
				Music - "Native" (from Gubble)

			Map 32 - 
				Music - "Brutal Schism" From Eviternity by james Paddock 

			Map 33 - 
				Music - Golden Axe Main Theme 
						  
                          ----
                          
                          This project has had various assets made for it
                          and/or borrowed from other works. Thanks to the
                          extra support from the following people:
                          
                          CC4
                          -Texure pack
                          
                          Doomworld
			  - For all the help everyone gave me 
			  and for answering all my questions

			  Mek's Box 'o Skies
			  - All skies are from this pack.
			
			  Monster and Vegetation

			  ARACNORB QUEEN - 
				Decorate: Yuraofthehairfan, MagicWazard
				GLDEFs: Dreadopp, MagicWazard, Graf Zahl
				Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties
				Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91
				Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb

			 ARCHON OF HELL - 
				Code: Eriance, Ghastly Dragon (ZScript conversion)
				GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
				Sounds: Id Software, Eriance
				Sprites: Id Software, Midway, Eriance
				Sprite Edit: Eriance
				Idea Base: Hellstorm Archon of Hell

			 CYBRUISER - 
				Code: Amuscaria, Ghastly (ZScript conversion)
				GLDefs: Dreadopp, SandyPaper (Brightmaps)
				Sounds: id Software, Amuscaria
				Sprites: id Software, Raven Software, Wolfendoom
				Sprite Edit: Amuscaria
				Idea Base: Doom 2 Cyberdemon

			 DIABOLIST - 
				Code: Amuscaria, Ghastly Dragon (ZScript conversion)
				GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
				Sounds: Id Software, Raven Software, Rogue Entertainment, Amuscaria
				Sprites: Id Software, Raven Software
				Sprite Edit: Amuscaria
				Idea Base: Doom 2 Arch-Vile

			 NIGHTMARE SPECTRE - 
				Decorate: DBJ87
				Palette: Doom
				Sprites: ID Software
				Sounds: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Saturn Doom)
				Idea Base: Nightmare Spectre from the PS1 & Saturn Version of Doom

			 SUICIDE BOMBER - 
				Code: Tormentor667, Ghastly (ZScript conversion)
				GLDefs: Dreadopp, Sandypaper (Brightmaps)
				Sounds: Id Software, Croteam (Serious Sam)
				Sprites: Id Software, Mark Quinn, Anthony Cole
				Sprite Edit: Tormentor667
				Idea Base: Suicide Bomber from Serious Sam

			 SMALL TREES & BUSHES - 
				Decorate: CaptainToenail
				Sprites: Necrodome
                          

                          
                          
                        =========================================================================
* What is included *

New levels              : 33
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 6 New Monsters
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP33
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 Years
Editor(s) used          : GZDoomBuilder, SLADE3, Numerous external
                          tools for graphics
Known Bugs              : I'm sure there will be a few.
May Not Run With        : Any port not specified below. 
Tested With             : Primary engines: GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

Please do not redistribute the material in any form other than its original
presentation, with this credits file intact and unedited.

If you remix, transform, or build upon the material, you may not distribute
the modified material.

* Where to get the file that this text file describes *

The Usual: 
Web sites: 
FTP sites: None