===========================================================================
Advanced engine needed  : Boom compatible with UMAPINFO compatibility
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Community Chest 2 Remix

Filename                : CChest2Remix.wad

Release date            : July 2024

Author                  : Various Authors (See below)

Description             : Original Decription:

                          Following the success of the original Community
			  Chest, Community Chest 2 is a 32 map megawad
			  including levels made by 26 different authors from
			  the Doom Community. Originally announced almost one
			  year ago in December 2003, it is now complete
			  and ready for your enjoyment.
                          
                          Remix Description:                          

                          Two decades after Community Chest 2 was
                          released, I fancied making something of a
                          remixed version, featuring a few maps from CC1
                          replacing a few of the weaker maps. The map order
                          has also been reshuffled, primarily basing the
                          level order on theming and difficulty. A lot
                          of the maps have had some tweaks and improvements
                          primarily based on reception while staying as 
                          faithful as possible, many bugs have been fixed
                          as well.

===========================================================================
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : UMAPINFO


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-33
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Difficulty Settings     : Yes


* Construction *

Original:

Base                    : New from scratch
Build Time              : 1 Year
Editor(s) used          : Various
Known Bugs              : Map 32 has a segment violation in ports that haven't
			  increased the SEG limit
			  Map 23 has 2 mandatory HOMs in Eternity and some other
			  ports. These are mandatory because fixing them ruins
			  a couple of visual effects in other ports.
May Not Run With...     : Non-Boom compatible source ports and ports that do not
			  support Voodoo Dolls

Remix:

Base                    : Original CC2
Build Time              : 1 Year on and off
Editor(s) used          : Ultimate Doom Builder, Slade & Paint.net
Known Bugs              : Map 23 has 2 mandatory HOMs in Eternity and some other
			  ports. These are mandatory because fixing them ruins
			  a couple of visual effects in other ports.
May Not Run With...     : Non-Boom compatible source ports, ports that do not
			  support Voodoo Dolls & Non-UMAPINFO ports.

* Author List *

Team Leader	: Cadman
Sub-Leader	: Cyber Menace
Misc. Graphics	: Lutrov71, SargeBaldy, Chopkinsca, Scuba Steve
CC2 Remix Maker : RichardDS90

Level Names and Authors:

Map01:	The Furnace		Erik Alm
Map02:	Coolant Platform	Iori
Map03:	Slige Control		The Flange Peddler
Map04:  Future Grave            Fletcher'
Map05:	Intermission		Volteforce
Map06:	The View		Lutrov71
Map07:	To Hell and Back	The Flange Peddler
Map08:	Elixir			RjY
Map09:	Beyond Pain		Exl
Map10:	Annihilation Invention	Psyren

Map11:	Geist Halls		Dr. Zin
Map12:	Shadow of Evil		Mephisto
Map13:  Substation              Metabolist
Map14:  Nullith Precinct        Thomas Van Der Velden   
Map15:	City Heat		The Ultimate Doomer
Map16:	Redemption		Gene Bird
Map17:	Through the Black	Andy Leaver
Map18:	Internal Reaches 3	Kaiser
Map19:	The Marbelous Three	Hirogen2
Map20:	Undead Nation		Draconio

Map21:	Enigma			The Flange Peddler
Map22:	Thematic Elements	Lutrov71 and Jimi
Map23:	Death Mountain		Cyber-Menace
Map24:	Idee Fixe		Sarge Baldy
Map25:	Desecration		Gene Bird
Map26:  Bring Evil Upon Thee    Torn
Map27:	Gethsemane		Use3D
Map28:	No Room			Linguica
Map29:	Event Horizon		Boris
Map30:	In Threes		Cyb
Map31:	Sodding Death		Chopkinsca
Map32:	The Mucus Flow		B.P.R.D
Map33:  The Boardwalk           Gene Bird


CC2 Remix Additional Credits and Special Thanks:

DWMegawad Club:
For covering the first two Community Chests and for all those
that contributed to the discussion that gave very valuble feedback
that many of the tweaks and improvements were based on.

MtPain27:
For being a great watch and of course, for his analysis on CC1 & 2
which like the DWMegawad Club, gave valuble feedback that I was
able to work with to improve it. Also for helping me determine
which of the filler Gene Bird map to keep. And of course, the
grades which was helpful even if disagreeing is part of the fun. :P

PS, Dean Of Doom, don't dunce me. :P

LSC Lasico:
For writing some of the plot and lore in the DWMegawad Club which
the text screens actually reflect much of, it helps to make the
story a little more in line with CC3 and 4. It was very awesome 
reading your take and it works a lot! 

Doomwiki:
Having the CC1 & 2 articles and for having a bug section on each
map so I can fix them. Absolute godsend!

Cadman:
For allowing permission for me to work on this, wouldn't have been
possible without you! Absolute legend!

Graf Zahl:
For creating the UMAPINFO, now the secret levels can be accessed 
from different maps without needing a ZDoom port and of course,
for some of the boss actions in other maps, perfect way to mix
things up a little bit, also allowing me to have custom enter
and exit pics for the intermission!

Devalaous:
For the Quality Of Life Patch made for the Community Chests. 
The UMAPINFO for CC2Remix was based on the patch made for CC2.
Thanks a million!

Green Herring:
Fixing many of Mucus Flow's bugs that made it possible to
complete outside of ZDoom ports!

Contributers of CC2:
For making CC2!

Chocolate Pop Tarts and Lucky Charms/Marshmallow Mateys:
For somehow establishing the tradition of me having them
when I ever I played CC2 and for making testing CC2
Remix hell of a lot less painful!

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.