Hellawakened.wad v0.01(Beta released 5 Jan 2010)

Bug and design fixes:

  Deleted linedef in level 6 closing a door behind you before you get the red key.
  Replaced the two Archviles that teleport when you release the cyberdemons in level 18 with Revenants.
  Added Rockets and Shells to level 18.
  Fixed Monster ambushes in several levels.
  Added health to level 15 at the ending.
  Added health and ammo to level 19.
  Fixed "3D" walkway in level 19.  
  Added health, ammo, and radsuit to level 16.
  Added health and ammo to level 18.
  Rebuilt "blue key part" in level 2.

Decorations:

  Added decorations and fixed texture alignment problems in level 6.
  Fixed some decor in level 19.
  Fixed texture mistakes in level 19.
  Fixed misaligned textures in level 20.
  Added decor to level 1 and 2.
  Fixed misaligned textures in level 3.

Hellawakened.wad v1.02(Beta released 10 Nov 2010)

Bugs and design fixes:

  Multiple undocumented fixes to multiple levels(lazyness, sorry) 

Hellawakened.wad v1.0 ("Final Version" Released 10 Nov 2011)
   
  Bugs and design fixes:

  Revamped all levels easily beatable with pistol-starts on difficulty "Hurt Me Plenty".
  Revamped mulitple levels so they are easier on difficulty "Hurt Me Plenty".
  Fixed "MapInfo" so the intermission screens are presented in the right order and on the right level.
  Multiple undocumented fixes to multiple levels(again, lazyness, sorry)

Hellawakened.wad v1.1 ("Patch 1" Release 7 Jan 2013)

  Bug fixes:

  Added Plutionia textures so that Plutonia is not required.
  Fixed MAPINFO lump so that music is present now. Also, fixed garbage in lump.
  Added level names to MAPINFO.
  Fixed bad patches and patch indexes so that no problems should arise from start up.
  Unfortunaley, I can't make it boom compatible because of the secret levels.

Misc fixes/changes:

  Changed wad data.txt to reflect changes.