I C H I N I C H I (v1.2)

What is ichinichi? : 32 limit-removing vanilla maps using only stock textures and music! If you have played 
		     KINDa.wad previously, you'll find the gameplay familar. Each map was created within a
		     24 hour period, resulting in small to medium sized maps of all different themes
		     (and thus naming the project "ichinichi", which translates as "one day" in Japanese). 

The story so far : The UAC have once again requested your help to suppress hellspawn that have infected various corners
		   of the Solar System. You take up the offer and are transported to the first of 32 locations. 
		   Something however doesn't feel right. Why do you feel uneasy? It is a sensation you haven't felt 
		   before and one that you cannot shake off. Battle your way through the demons and find out the answers... 

=========================================================================================================================================
Advanced engine needed : Any limit-removing engine (GZdoom, Crispy Doom, etc)
Primary purpose : Single + Coop play 
=========================================================================================================================================
Title : ichinichi
Filename : ichinichi.wad and ichinichi.txt
Release date : September 2023 
Author : TheMightyWhoosh
E-mail: [redacted]

Additional Credits to : ID Software
			eharper256
			DRON12261
			NewKid121
			TrackFederal
			The Doom community generally <3
			
=========================================================================================================================================
* What is included *

New levels : 32
Sounds : No
Music : No (All from all the various classic Doom games)
Graphics : Yes (Custom graphic for TITLEPIC, BOSSBACK, CREDIT + INTERPIC)  

* Play Information *

Game : Doom 2 
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No 
Difficulty Settings : Yes
Other Settings : Please play with vanilla settings (IE - no jumping, no freelook, etc...)

* Construction *

Base : New from scratch
Build Time : It took a fair while, put it that way...
Editor(s) used : Ultimate Doom Builder, WhackEd4, XWE and Slade
Known Bugs : None
MAY Not Run With : Any ports that are not limit-removing 
Tested With : GZDoom, Walpurgis (mod), Doom Retro, Nugget Doom, Zandronum and Crispy Doom

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.