Graphics:
* TITLEPIC by Kinsie
* INTERPIC by Mechadon

Music:
* Title music: "Doom 2016 Title" Comp. Mick Gordon, Seq. Kate Fox
* Hub music: Untitled track by Marc A. Pullen
* Intermission music: "Doom 2016 Intermission" Comp. Mick Gordon, Seq. Kate Fox
* Episode ending theme: "Doom 64: Main Theme" Comp. Aubrey Hodges, Seq. Michael Barrette and darkhaven3
* Cast call music: "The End of DOOM" Comp. Robert Prince, remix by Jay Reichard

Textures:
E1:
* MISTSKY1 by Mechadon
* DARKSKY1 by CJacobsSA
* SKY1SNST edited by Barrels O' Fun
E2:
* DFSKY1 by Eradrop
* PYPY* edits by DrPyspy
* TEKWALL7 by Chickenlegz
E3:
* GLXYSKY2 by Mechadon
* FIREBLU recolors by leodoom85
* DGM* edits by Dobu Gabu Maru
* JUZASKY1 edit by Cage (?)
* OB* textures by obake-the-sincere
* BBWM2 by Bridgeburner
* GSTONE1F edit by Jimmy
E4:
* HAZESKY4 by Mechadon
* NECRONOM by SuperArjunaButt
Misc:
* Zoon-tex by Jimmy
Hub:
* ROCK6/7 provided by NiGHTMARE
* TMWOOD* by Tom Mustaine, edited by Jaws in Space and Jimmy
* STAINGL1 and GSTWIN4 by Vader
* GSTWIN1-3 by Xaser
* SKRAIL* by ravagefox
* FIREBLK* edit by Jimmy
* PLATMET3 by ravagefox
* DOORNUM by Jimmy
* SP_* and MARB* red recolors by NiGHTMARE

Sprites/Actors:

* BUSHES
Code: Gothic
Sprites: id Software
Sprite Edit: Xaser, Jimmy, Minigunner

* COLUMN VARIANTS
Code: Jimmy
GLDefs: Jimmy
Sprites: id Software
Sprite Edit: ChronoSeth

* CORPSE PILE
Code: Gothic
Sprites: id Software
Sprite Edit: Xaser, Jimmy, Minigunner

* LAMPS
Code: Captain Toenail
GLDefs: Captain Toenail
Sprites: id Software
SpriteEdit: Captain Toenail

* MARBLE BRAZIER
Code: Gothic
GLDefs: Gothic
Sprites: id Software
Sprite Edit: Xaser, Jimmy, Minigunner, Gothic

* NEW TORCHES
Code: ChronoSeth
GLDefs: Ghastly_dragon, The Skulltag Team
Sprites: id Software
Sprite Edit: ChronoSeth
Idea Base: Skulltag

* ROOF LIGHTS
Code: Gez
GLDefs: Gez
Sprites: id Software, Raven Software
Sprite Edit: Captain Red

* GOREY MESSES
Code: Jimmy
Sprites: id Software
Sprite Edit: Nootrac4571

* BURNING CORPSE
Code: zrrion the insect
Sprites: id Software
Sprite Edit: zrrion the insect
Idea Base: ETTiNGRiNDER's burning corpse

* ROCK HEAD
Code: Clonehunter
Sprites: id Software
Sprite Edit: Clonehunter
Idea Base: Just some blood and guts

* HANGING MARINE
Code: Captain Toenail
Sprites: id Software
Sprite Edit: Captain Toenail

* SKULLTAG GORE
Code: Captain Toenail
Sprites: id Software
Sprite Edit: Skulltag Team

* SKEWERED CORPSES
Decorate: Captain Toenail
Sprites: id Software
Sprite Edit: Captain Toenail

* DEMONIC STATUE
Code: JMAA
Sprites: Raven Software, id Software
Sprite Edit: JMAA, MagicWazard, Captain Toenail, Gez, ShadesMaster, Shtbag667 (Column Variants)
Idea Base: Statues from Hexen, Marble Column variants

* MARBLE COLUMNS
Code: Captain Toenail
Sprites: id Software
Sprite Edit: Captain Toenail, Gez, ShadesMaster, Shtbag667

* SKULL CANDLE
Code: Captain Toenail, Jimmy
GLDefs: Captain Toenail
Sprites: id Software
Sprite Edit: Captain Toenail

(Hub only)

* DAISY SCENES
Code: Bravo
Sprites: Doom Bunny screen
Sprite Edit: Bravo

* FIREBLU TORCHES
Code: Gothic
GLDefs: Gothic
Sprites: id Software (Doom)
Sprite Edit: Gothic
Idea Base: FIREBLU texture

* ROCK PILES
Code: Jimmy
Sprites: id Software
Sprite Edit: Nootrac4571

* NECRODOME TOMBSTONES
Decorate: Gothic
Sprites: Raven Software

Bosses:

* LORD OF HERESY
Code: Bouncy, Tormentor667
GLDefs: SandyPaper (brightmaps)
Sounds: Zippy
Sprites: id Software
Sprite Edit: Vader, Tormentor667 (recolor)

* ANNIHILATOR
Code: Eriance, GhastlyDragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: id Software, Midway
Sprites: id Software, Raven Software, Wolfendoom
Sprite Edit: Eriance
Idea Base: Doom Cyberdemon

* DEMOLISHER
Code: Eriance
GLDEFs: Ghastly Dragon, SandyPaper (brightmaps)
Sounds: id Software, Midway
Sprites: id Software
Sprite Edit: Eriance
Idea Base: Doom Spider Mastermind

* MOTHER DEMON
Code: Mechadon, new attacks by Jimmy
GLDEFs: Mechadon
Sounds: DeXiaZ, Mechadon
Sprites: Cage
Idea Base: Doom 64 Mother Demon


Playtesting:
* Scotty
* Osiris Kalev
* BioRenegat
* MrZzul
* 94 maps never die
* kyle2959
* leodoom85
* MegaBlast
* Minimum Payne


Special Thanks:
* Dragonfly for setting up the online submission form
* Pavera for collaborating with me on the hub map
* Marrub for help with the level name printing script
* TheMisterCat and Zombie for help with the gameplay settings script
* Barrels O' Fun for the pictoral indicators used in the gameplay settings script
* m8f for the pistol start scripts
* Zombie for ZScript library and the custom cheat code handler
