"Pirate Doom II" is a MBF (complevel 11) megawad of 32 maps. Tested with (recommended ports):

Dsda Doom 0.27
GZDoom 4.11
Kex
Woof 14.2
Nugget Doom 3.0
ZDoom 8.1
PrBoom 2.6 (software mode)

Designed to be played without jumping or croushing. Doing so will break the maps. Mouselook is optional.

Weapons and enemies work basically the same way in Doom II, with a few differences:

*Cutlass (slot 1): is way stronger than the Doom punch and gets even stronger with berserk.
*Flintlock (slot 2): is faster than the pistol and is 100% accurate. Good for sniping.
*Gatlingun (slot 4): is inaccurate since the first shot, so tapping won't work.
Other weapons work just like in Doom II.(no alt fire)

*Lost Souls' health has been nerfed to 50.
*Cyberdemon shots are randomized, with the average being 3 shots.
*Baron of Hell shots are also randomized. He will shoot 1 or 2 times, but can also shoot more times.
*The Mancubus drops an explosive grog barrel in ports that use DECORATE.
The only monsters immune to explosive damage are the SpiderMastermind and the Cyberdemon, just like in Doom II.


Known bugs: Witch Doctor (AV) fire goes a little crazy when player or AV dies. It won't hurt, tho. * Fixed on ports that use decorate.
Some sounds that are long sometimes will keep playing after emissor is dead, like zombies act sound and parrot wing flap sound.
Some maps can't be finished with "no monsters".

Version 1.2




