=============================================================================
Title                   : Stronghold
Version			: v1.0 
Filename                : strnghld_v1.pk3
Date Finished           : November, 8th 2010
Author                  : Various
			  (see below for a more detailed listing)
Web Page                : http://www.realm667.com/

Email Addresses         : webmaster@tormentor667.de

Description             : You know Doom, it is always the same, get some weapons, 
			  infiltrate the destroyed UAC base or demon hive, kill 
			  all the monsters and hellspawn and find the exit switch. 
			  This was Doom... until now: Stronghold is a mixture of 
			  Unreal Tournament's Assault mode and Skulltag's Invasion 
			  mode. Defend your Stronghold against hundreds of monsters, 
			  divided into several waves. Earn points, get rewards between 
			  waves and let no single enemy pass! 

GZDoom Settings		: Lighting Mode MUST be "Standard" style
				
Credits & Special Thx   : Tormentor667 		- Project Lead & Idea, Sprites,
(in thematical order)			 	  Portable Pickups & Powerups,
						  Special Effects, Monsters, DECORATE,
						  Intermap, Mapping (20 maps), Resource
						  Management, Graphics, Custom HUD, SBARINFO
						  Coop Playtesting
		  
                          Morbid Doomer 	- Mapping (support)
			  Skillsaw		- Mapping (3 maps)
                          MaxPower 		- Mapping (support)
                          Morpheus 		- Mapping (4 maps)
                          Vader 		- Mapping (3 maps), Monsters, Textures
                          Mechadon 		- Mapping (support)
                          Icytux 		- Sprites, Coop Playtesting
                          Starscream 		- Mapping (3 maps)
			  Chopkinsca		- Mapping (1 map)
                          Keksdose 		- Mapping (2 maps), GLDefs
                          Josh 			- Mapping (2 maps)
                          Chilvence		- Coding, Mapping (support)
                          Solarsnowfall 	- Coding, Special Effects
                          Jimmy91 		- Coding, Quality Control
                          Agent ME 		- Skulltag compatibility
                          Lexus Alyus 		- Music
                          AgentSpork 		- Bigfont
                          Eriance 		- Sprites, Weapons, Monsters, Textures
                          Okulo 		- Voice Acting
                          wildweasel 		- Sound Replacements, Quality Control,
						  forcing us to add him to the creSTRdits
                          Captain Toenail 	- Sound Replacements, Monsters
                          SoulPriestess 	- Development FTP and Forum, Tomed Weapons, 
						  Quality Control, Miss "Numerous-Ideas",
						  Playtesting
			  Nightmare 		- Textures
			  Esselfortium		- Textures
			  Phobus		- Mapping (support)
			  Farlowj		- Mapping (support)
                          Graf Zahl & Randy     - Support, GZDoom/ZDoom
                          Torr Samaho           - Playtesting, Skulltag, as well as support
                          Enjay 		- Sprites (Marine Assault)
                          Cutmanmike 		- Coding (Shop System)
			  AgentME		- Coding (main script overhaul & perfection), Quality Control
			  Ichor			- Auto Drone Powerup Base
			  Torr Samaho		- Technical Support in terms of Skulltag

			  Rex Claussen 		- Beta Testing
			  Damage 		- Beta Testing
			  Wartorn 		- Beta Testing
			  Geometer 		- Beta Testing

                          DRDTeam.org 		- Development Forum
                          Ocean 		- Music (Tunnel B1)
                          Origin 		- Music (Wing Commander)
                          3D Realms 		- Sprites, Textures & Sounds (Duke Nukem 3D)
                          LucasArts 		- Sprites (Dark Forces)
                          Rogue Entertainment 	- Sprites (Strife)
                          The ZDoom Community 	- For gWILDreat support!
                          The Skulltag Team     - For yet another great source port!

			  Additional custom monsters by Ben2K9, Neoworm, Insanity Bringer, Maelstrom, TiC
			  Additional support by Firebrand, Hotwax, Ichor, blzut3, Carnevil

			  Thanks to all that might have got lost in our chaos of giving the proper
			  credit to everyone who helped us to finish this masterpiece!

Map List		: STR01 "Introduction" (Tormentor667)
			  STR02 "Too Young to Defend" (Tormentor667)
			  STR03 "Swamp" (Tormentor667)
			  STR04 "Asteroid" (Tormentor667)
			  STR05 "Twilight" (Tormentor667)
			  STR06 "Downtown" (Tormentor667)
			  STR07 "Sandstorm" (Morbid Doomer / Tormentor667)
			  STR08 "Tropical Paradox" (Skillsaw)
			  STR09 "Volcanic Installation" (Josh / Morpheus / Tormentor667)
			  STR10 "Skyfire Research" (Morpheus / Tormentor667)
			  STR11 "Tunnel" (Tormentor667)
			  STR12 "Dangoo Desert" (Vader)
			  STR13 "Inferno" (Mechadon / Tormentor667)
			  STR14 "Orbit" (Tormentor667)
			  STR15 "Armageddon" (Icytux)
			  STR16 "Frozen" (Tormentor667)
			  STR17 "Slaughtered" (Morpheus)
			  STR18 "Delta Bunker" (Phobus / Morpheus)
			  STR19 "Tarstone Fortress" (Vader)
			  STR20 "Dusk" (Keksdose)
			  STR21 "Overmind" (Tormentor667)
			  STR22 "Locus of Pestilence" (Josh / Vader)
			  STR23 "Bipolar Bunker" (Skillsaw)
			  STR24 "Aurora Emitter" (Skillsaw)
			  STR25 "Eye of the Storm" (Tormentor667)
			  STR26 "Deepspace 12" (Tormentor667)
			  STR27 "Cyclone" (Tormentor667)
			  STR28 "Terraforming" (Starscream)
			  STR29 "Emerald Skies" (Tormentor667)
			  STR30 "Convulsion of Nature" (Starscream / Tormentor667)
			  STR31 "Black Gold" (Skillsaw)
			  STR32 "Snake Corridors" (Tormentor667)
			  STR33 "Antlion Nebula" (Vader)
			  STR34 "Three Ways to Die" (Tormentor667)
			  STR35 "The Final Stand" (Tormentor667 / Icytux)
			  Secret map 1 (Chilvence / Tormentor667)
			  Secret map 2 (Farlowj / Tormentor667)
			  Secret map 3 (Tormentor667)
			  Secret map 4 (Vader / Tormentor667)
			  Intermission (Tormentor667)
			  Title Sequence (Tormentor667)
			  Credits / Ending Sequence (Tormentor667)

Info for Server admin	: Use "puke 766" in the console while being at the
			  intermap to activate "Debugmode". All tiers and
			  maps will be accessable then.
                          
===========================================================================

* Play Information *

Maps                    : 40 (STR01 - STR35) + 4 Secrets + Intermap (MAP99)
Source Port		: GZDoom / Skulltag 
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : From scratch
Build Time              : From May 2004 till November 2010
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, XWE, DecX, SlumpEd
Known Bugs              : No major ones		


* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You may use material from this project for your own
			  projects as long as you credit the respective creators
			  You may upload this file somewhere else as long as
			  this file stays included as it is
			  You are encouraged to base projects on this resources, 
			  setting and scripts