Doom II: Purgatory
(VERSION RELEASE HISTORY)

02/09/2017 - Version 1.21a

GAMES:
*MAP01-07 + MAP09 audio files switched to more compressed format to fit file size constraints.



09/12/2014 - Version 1.21

MAPS:
*MAP04 has a bug fix where the player can no longer get stuck behind crates near the Spider Mastermind.
*MAP06 has a bug fix where 100% secret completion is now possible. (A sector containing a switch accidentally got flagged "9 - secret".
*MAP07 has a bug fix where walking over a certain step was considered "the void" which would instantly kill the player.
*MAP08 has a some health added to Old Abaddon battle for balance.

SCRIPTS:
*Fixed bug where BFG9000 would detonate with Doom 64's sound effect (used for The Unmaker.)



08/04/2014 - Version 1.2

MAPS:
*MAP01 has slight visual changes, and a widened entrance to the toxic room.
*MAP02 has slight visual changes.
*MAP02 now has additional ammunition near blue key area.
*The yellow key in MAP03 is now slightly more visible from a distance.
*MAP03 has changes to switch textures that are more consistent with function and map theme.
*MAP03 has red key area completely changed, adding a new area to the map to conquer.
*MAP03 also has some visual changes in the garage area, with additional monsters.
*MAP03 has a glitch fixed where you can break the sky by viewing over the horizon.
*MAP04 has added health and armor in the beginning of the map.
*MAP04 fixed a bug where decorative detail only geometry appeared on the AutoMap.
*Added additional monsters to the sewer area, along with some ammunition.
*MAP05 added some visual effects to the level.
*MAP06 fixed a bug where the Baron of Hell could get stuck in a player-only teleporter.
*MAP06 has slight visual changes.
*MAP07 fixed a bug where you can cheat the level by stepping up a platform near a switch.
*MAP07's void is now deadly, although unreachable without cheats.
*Fixed a bug in MAP09 where where you could fall into a lava pit that caused no lava damage (as it was not supposed to be accessible.)
*Fixed a bug in MAP09 where health and armor would glitch onto a higher floor when stairs are created.
*Fixed a bug in MAP08 where non-secret bookshelves would lower like the secret bookshelf.

SCRIPTS:
*The 10 Gauge Magnum Shotgun now fires a little faster to be more useful.
*The Unmaker has been completely revamped, causing graphical effects to the user, a delayed powerful explosion to all nearby enemies, and a temporary gravitational rift on impact.
*Old Abaddon's fireballs move slightly faster, and do more damage, while his unsurvivable melee attack is now instantaneous to make the boss battle more challenging.



02/24/2014 - Version 1.1

MAPS:
*In MAP03 the toxic floor damage was reduced to -2/-5 Health.
*Some additional monsters have been added to MAP03 for difficulty balance.
*Sectors where spectres teleport in from are now properly tagged as "hidden."
*In MAP04 the Cyberdemon can no longer travel down the elevator.
*In MAP05 the floors near the Arch-Vile no longer do damage (it accidentally borrowed flag from the nearby lava floor.)
*Some additional monsters have been added to MAP05 for difficulty balance.
*In MAP06 the player can no longer get stuck falling behind one of the "blood falls."
*Some minor geometry changes in MAP07 to allow cover from the Spider Mastermind have been added, as well as some health bonuses for difficulty balance.
*Reduced total amount of Cell ammunition in MAP08 for difficulty balance.
*Player can no longer step into one of the switch holes in MAP09.
*Player can no longer go through one of the gates in a secret area of MAP09. (Was meant to be tagged "IMPASSIBLE".)
*Player can now go down lift by walking over it in hallway of MAP09.

SCRIPTS:
*Old Abaddon's fireballs move slightly faster for difficulty balance.



01/28/2014 - Version 1.0

GAME:
*.wad is released.
