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								LEGAL BETA r1

===========================================================================
Advanced engine needed  : ZDaemon 1.05 or higher, preferrably ZDaemon 1.08
                          or higher; probably also works on SkullTag,
                          ZDoom, and GZDoom (not completely tested)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Void Deathmatch Set (Preview Release 1)
Filename                : vdmset_r1
Release date            : 2008-02-04
Author                  : Adereth
Email Address           : ai.olorwile@gmail.com
Other Files By Author   : Contributed to, completely authored, or edited:
                          
                          olio - Deathball
                          n00b_deathball - Deathball
                          zhpctf - Heretic CTF
                          2sector - Deathmatch maps with 2 sectors each
                          noobons-tortilla - UT2004 Onslaught for ZDaemon
                          1.09
                          synergy - Extended weapons for ZDaemon (Doom)
                          1.09
                          ctfdoomctf - CTFDoom maps converted for ZDaemon
Misc. Author Info       : The following is a rallying point for most things
                          I do: http://doom.iri5.net/

Description             : Deathmatch map set inspired by Cyb's Void and
                          American McGee's Alice. More maps are in
                          development; map11 here is actually map12 in the
                          final pack. At least 3 maps are missing from this
                          release.
                          
                          This map pack is designed for new-school
                          configuration (freelook and jump especially, and
                          also no infinite actor height); attempts to do
                          play with other settings will be painful.

Additional Credits to   : Thanks to:
                          Cybershark (for motivation, criticism, fish,
                          maps, graphics, et cetera)
                          Id Software (for Wolf, Doom, Heretic, Hexen,
                          American McGee)
                          Raven Software (for Heretic, Hexen, ACS)
                          Apogee Software (for ROTT)
                          Cyb (for Void itself)
                          American McGee (for Alice)
                          The guys responsible for the Last Resort - the
                          Ultimate Deathmatch Experience (yes, even
                          FunDuke)
                          tucan and kabra-corn (for POP, the ZZT game that
                          goes down smoothly)
                          The ZDaemon Team (for ZDaemon)
                          Randy Heit (for ZDoom)
                          Greg Lewis (for Dehacked)
                          Yoji Biomehanika (for being sodding weird)
                          Hackers (1995) (for being the Samurai, the
                          Keyboard Cowboys)
                          Codeimp (bastard)
                          Graf Zahl (for crashing and hating everyone
                          else)
                          IBM (for 80 column punch cards and thus the
                          width of this text file)
                          ModArchive.com (for existing and having
                          content)
                          Kilgore (for features and *working* ACS)
                          Danni (for breaking ACS over and over again, and
                          then making it work)
                          
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Of course you're mad. Otherwise you wouldn't
                          have come here.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 through MAP11
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Team DM support is in the works for the next
                          version.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 years and counting
Editor(s) used          : XWE, WinTex, DoomBuilder, Photoshop CS, CS2, and
                          CS3, WhackEd2, Notepad, Goldwave
Known Bugs              : When falling into the pits in map02 on ZDaemon,
                          the skybox displays poorly. This is an engine
                          limitation.
                          
                          The sparks on maps 01 through 03 cannot be heard
                          online on ZDaemon. This is inexplicable and
                          hopefully fixed in 1.09.
May Not Run With...     : Odamex. I cannot think without slopes.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://doom.iri5.net/wads/
FTP sites: Wherever quality WADs are sold.
