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				Serpent: Resurrection - Credits
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A list of all the resources I used, and the authors.

The more advanced stuff made by me (but not based on something from an author on this
list) is at the bottom, anything else either comes from various FPS games or is a 
recoloured and/or slightly altered version of something from various FPS games.

--------
Graphics
--------

Tormentor667 - HORSES3-5, SERPENT1-3, CITY11-20, DOORWOO*
	       (Baker's Legacy texture pack)
Gez - GLASS16-17 (Baker's Legacy texture pack)
Josh Fallon - NIGHT (nightfal.wad)
Ichor - WINERAK1-3, ORNRUGH/V (Fury)
BlazingPhoenix - TREE1-2,4-7 (from Heretic 2 but he managed to rip them)
ETTiNGRiNDER - BOOKS11-15 (15 is a slightly edited version I made of 14)
id Software - Doom textures/flats
Raven Software - Heretic textures/flats, Hexen textures/flats, TREE1-2,4-7, 
		 CARPET* (Heretic 2), Hexen 2 textures/flats
3D Realms - SHIP*, FLAMES18-31 (Duke 3D)
Epic Megagames - UNROCK*, UNDIRT*, UTEMPLE* (Unreal)

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Sprites
-------

Eriance - Nightmare, Cultist & Sword/Death Knight (Beastiary), Lichbane (based on the 
	  Lich Staff), Trident/Sword/DeathSlash attack (based on the DE-Ep2 scimitar),
	  Blood Bolt (DE-Ep2), Viperlash (based on the Demon Shredder), Flame Cannon 
	  (based on the Hellforge Cannon), Seeker Wand (based on the Ruby Wand)
Espi - Goblin/Imp Warlord, Hell Guard, Bat, Dragon Whelp (Beastiary), green/wide tree
       (an old garden-based DM wad I can't remember the name of), Dust Particle Bomb
       (based on Familiar Spawner from Beastiary's Imp Warlord)
Nanami - Goblin/Imp Warlord, Bat, Dragon Whelp (Beastiary), Dust Particle Bomb (based
	 on Familiar Spawner from Beastiary's Imp Warlord)
Vader - Satyr (Beastiary), Satyr Archer (based on the Beastiary Satyr)
CodenniumRed - Satyr Archer (Necrosis), Trident/Sword/Death Slash attack (from DE-Ep2 but 
	       I first saw it in Necrosis), Longbow (from Daggerfall but I first saw it in 
	       Necrosis and the magical arrow animation was made by me),
	       Palace Sword (Necrosis), hanging fish 2-6 (The Docks remake), 
	       Arrow trail & light spawner (Necrosis)
LilWhiteMouse - ManBeast (from Daggerfall but I first saw it in Wolfen), TwinBeast 
		(from Blood but I first saw it in Wolfen), Yellow mana crystal (based on 
		Wolfen's Aeon mana crystal), Scarab Beetle (Chosen), Skullfish (from Blood 
		but I first saw it in Wolfen)
Icytux	      - Spider/Giant Spider (based on the Beastiary's Infernal Spider)
Ichor	      - Giant Imp (Hexen 2 model rip from Fury), Curse Ball, Lightning Ball (Fury),
		Mystic Spear (based on my old Trident, which was based on D'Sparil's staff 
		from Fury)
Blake Stone   - Walking Tree (sadhusct.wad)
Ninja_boy_neo - Eidolon (Hexen 2 model rip from Earthbound Doom)
Neoworm	      - Sheep, Rat, Squirrel, Burning Hammer, Wooden Staff with mage arm, Trident 
		(magical staff & trident made by me but based on the non-magical sprites), 
		Raven Staff (yellow animations made by me but he added them to his sprites),
		Timon's Axe (magical version), Golden Claw (magical animations on the 
		ready frames made by me but based on his ready frame), Melf's Crossbow 
		(green bolts made by me), Hand Cannon (based on the Blunderbuss), 
		Flail of Nature (glows and 2 extra swing animations made by me)
Evil Space Tomato - Melf's Crossbow (green bolts made by me)
Tormentor667  - Rain, Snow & Lava Ember spawners (UTNT)
DBThanatos    - Rock Golem, Crystal Golem, Air Elemental (M&M sprite rips in Aeons of
		Death), Earth/Fire/Water Elemental (based on Air Elemental), Icicle
		Bolt, Fire Bomb/Comet, Vapour Bolt (Aeons of Death), Giant Rat (from 
		Blood but I first saw it in Aeons of Death)
Bouncy	      - M&M sprite rips in Aeons of Death (I think they originated from him)
ETTiNGRiNDER  - King Rimoah (staff removal and walking frames made by me)
Mike12        - Qinefer's head (taken from the Revy skin)
id Software   - Doom sprites
Raven Software - Heretic sprites, Hexen sprites, Hexen 2 sprites, ShadowCaster sprites
Rogue Entertainment - Thugs, Peasants, Shopkeepers & Lightning Balls (Strife)
3D Realms - Shark, Big Fire (Duke 3D), Skullfish, Giant Rat & 2 Headed Beast (Blood), 
	    Kamada (Shadow Warrior), Kamada's fists (Shadow Warrior, lightning and 
	    two-handed animations made by me)
Blizzard Entertainment - Darahu (Diablo II)
Mindscape - Oriental Vase, Crystal Ball, Lyre, Bags, Idols, Signet Rings, Chaos Gloves &
	    non-Hexen keys (converted from Legend & Worlds of Legend screenshots)
New World Computing - M&M sprites
Bestheda Softworks - Daggerfall sprites
Capstone Software - Witchaven sprites

------------------
Sprites made by me
------------------

Thug (based on Strife's peasant, required a lot of spriting to exclude the head and arms from
the recoloured version)
King Rimoah (required a bit of spriting to add walking frames to ETTiNGRiNDER's king NPC)
King's Guard (based on Hexen's cleric, required a lot of spriting to add Hexen's centaur shield)
Dead Monk (based on Hexen's mage and influenced by ShadowCaster's cleric)
Qinefer (took a lot of spriting to add boobs and Revy's head to the Serpent thug)
Kamada (took a lot of spriting to remove the gun/sword from Shadow Warrior's Lo Wang)
Darahu (took a bit of spriting to add death frames to Diablo II's medium necromancer)

Dagger (based on Witchaven's dagger)
Mystic Spear (based on my old Trident, which was based on D'Sparil's staff from Fury)
Kamada's fists (based on Shadow Warrior's fists, took a lot of spriting to add lightning and 
		the two-handed animations)
Flail of Nature (glows and 2 extra swing animations made by me)
Totems (based on Heretic's staff, glows made by me, water symbol is based on Hexen's serpent 
	staff but the others are made by me)
Ice Grenades (based on Witchaven's claymore hands and Heretic's firemace)
Melf's Crossbow (green bolts made by me)
Raven Staff (yellow animations made by me but he added them to his sprites)
Trident (magical staff & trident made by me but based on the non-magical sprites)
Blood Rune (based on Hexen's Frost Shards/Arc of Death hands & Hexen 2's Firestorm
	    Rune with modified Arc of Death lightning)
Purifier, Lightbringer, Scarab Staff, Tempestkeeper (Hexen 2 screenshot rips. Raven 
Staff originally made this way too, but Neoworm made a better version from model rips)
Red mana crystal (based on Hexen's Combined mana crystal)
Banded & Gunpowder Barrel (Hexen 2 screenshot rips)
Oriental Vase, Crystal Ball, Lyre, Bags, Idols, Signet Rings, Chaos Gloves & 
non-Hexen Keys (Legend & Worlds of Legend screenshot rips)

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Graphics made by me
-------------------

All are based on something but are more complex than just a recolour or reusage:

WOODRL*,WOODSTEP,WOODSTP2,WOOD2,RINGWAL*,IDOLWAL*,GLOVWAL*,ALFABET*,CHARS*,NUMBERS*
PRICES,PRYCES,CANNON*,ICE04,WOOD19*,CHAIR,ROOMSIGN,ROOMS*,ARCLTNG*,WINDMIL*, SHIP1/6/7AB,
F_013ICE,F_022ICE,F_057ICE,TABLE*,GRSKULL4-5,MOSAIC7-8,CSTLSIGN
SWAMP08-16 (I didn't actually use these brown-slime sewer textures as I changed my 
      mind after I made them, but I put them in the wad anyway so others can use them)
HUD icons & chain borders
Class menu boxes & display frames
Titlepic, Help screen

------
Sounds
------

Raven Software (Heretic 1/2, Hexen 1/2, ShadowCaster)
id Software (Doom 1/2, Quake 1/2)
Rogue Entertainment (Strife)
3D Realms (Duke 3D, Shadow Warrior, Blood)
Epic Megagames (Unreal)
Blizzard Entertainment (Diablo 2)
Sega (Streets of Rage 3)
LilWhiteMouse (Star Wars: Chibi Rebellion)

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Music 
-----

All tracks were downloaded from The Mod Archive (http://www.modarchive.org) in 2004,
the tracklist and credits for both soundtracks are below.

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				Soundtrack 1 (Demoscene)
======================================================================================

Map 01 - Fogscape 5:00 AM 	         (Genetic Gemini)  4:24
Map 02 - Unreal 1 		          (Purple Motion) 13:59

Map 03 - Blacksheen 	      (Manic-depressive honeybee)  7:19
Map 04 - Strange Night in the Henhouse 	       (kiwi2000)  2:33
Map 05 - The Eternal Wanderer     (Ceekayed/Crimson King)  2:58 *
Map 06 - The Hidden Empire 		   (Karsten Koch)  3:38
Map 07 - Tides of Time 			       (Mystical)  2:57
Map 08 - Nightmare 			          (Xaser)  2:25

Map 09 - Crystal Dragon 		         (Skaven)  2:11 (www.futurecrew.com/skaven)
Map 10 - Pinball 		          (Purple Motion)  3:04
Map 11 - The Story So Far 		        (Rapture)  2:20

Map 12 - Scenial 		          (Purple Motion)  3:28
Map 13 - Marakesh 			         (benJam)  3:26
Map 14 - Battle for Ancardia 	  (Ceekayed/Crimson King)  3:47
Map 15 - Raizing Sun part 1 	 (Timo Petmanson/timukas)  3:24
Map 16 - Ascent of the Cloud Eagle 	         (Necros)  4:53

Map 17 - Icefields 		          (Samuli Sipola)  2:37
Map 18 - War in the Middle Earth 	         (Skaven)  4:48
Map 19 - Amazonas 			         (Skaven)  2:43
Map 20 - Climax 			      (n3/necros)  6:21

Map 21 - 2nd Reality 			         (Skaven)  7:49
Map 22 - Lavender Hill 			         (Skaven)  3:19
Map 23 - Symphony 			         (Skaven)  7:40
Map 24 - Shadows in the Moonlight (Ceekayed/Crimson King)  5:32
Map 25 - Altitude '99 			        (Dj KeeN)  5:37

Major Boss - March of the Warlord       (Theresa orhur)  5:50
Minor Boss - The Halls of Crystal       (Theresa orhur)  4:58 *
Invasion   - Fallen Champion 		        (Templar)  3:38

Best Endings  - Aviators 		        (Rapture)  4:29
Good Endings  - Water Music		 (Autumn's Child)  5:29
Bad Endings   - A Knight's Tale 	       (Gargoyle)  4:34
Worst Endings - Choir of Angels	  (Ceekayed/Crimson King)  3:54
Credits       - Temple of Light         (Theresa orhur)  4:48

Mock Secret   - Circus in Town 		        (unknown)  0:33

======================================================================================
				Soundtrack 2 (Fantasy)
======================================================================================

Map 01 - Forgotten Ways 	        (Kivist/Eterman)  4:10
Map 02 - Away 			        (Kivist/Eterman)  9:29

Map 03 - Cylyria's Dream 	       (Church of Selene)  7:31
Map 04 - Christmas is Here 	       (Church of Selene)  5:45
Map 05 - Ritual of the Moon 	       (Church of Selene)  7:08
Map 06 - Heavenly Moonlight 	       (Church of Selene)  7:05
Map 07 - Celestial Realms 	       (Church of Selene)  6:25
Map 08 - Beyond: The Real Beginning 		 (Fermus)  3:43

Map 09 - Tyhjan Pirtin Valssi 			 (warder)  3:34 *
Map 10 - Greatness Awaits You 			 (Fermus)  3:16
Map 11 - Along the Hills 			 (Fermus)  3:31

Map 12 - Welcome to Tairon 			  (Ivory)  3:55
Map 13 - Goblin Forest 			        (minomus)  3:04
Map 14 - Ballade Medievale 			 (Sphenx)  4:33
Map 15 - Deep Dungeon 3: Dark Festival       (johnnymind)  5:01
Map 16 - Summer in Corwell 	       (Church of Selene)  7:53

Map 17 - Moors of Ireland 			 (warder)  5:10
Map 18 - The Land of Fantasy 		    (Area 51 DNA)  6:22
Map 19 - Winter Tale 			 (Autumn's Child)  4:09
Map 20 - The 7th Seal 		       (Church of Selene)  3:52

Map 21 - Requiem for a God 		     (johnnymind)  5:06
Map 22 - The War 			   (audiomonster)  5:59
Map 23 - Land of Barbarians 		   (audiomonster) 10:08
Map 24 - 94956 					   (Jase)  4:44
Map 25 - Escape 		       (Church of Selene)  5:39

Major Boss - The Necromancer 	       (Church of Selene)  6:05
Minor Boss - Creature of the Woods 	       (Mystical)  2:36
Invasion   - Road to Naelod 			  (Ivory)  4:32

Best Endings  - Glory for the Starlancers    (johnnymind)  3:13
Good Endings  - Autumn's Dawning 	      (Leviathan)  3:04 *
Bad Endings   - Leaves Afall  (Manic-depressive honeybee)  4:22
Worst Endings - The Hawk		    (Oracle SouL)  4:07
Credits       - Adventurer in Marregnon 	 (Sphenx)  4:23

Mock Secret   - Circus in Town		        (unknown)  0:33


* The length of these tracks is slightly different in the wadfile, as they needed 
  fixing to resolve issues in-game. (credit to Seidolon for providing the fixes)

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